

Fiddling with these options may help The Witcher 3 be a little easier to parse on the Switch’s low-resolution screen, but CD Projekt Red makes no claim that any of these toggles will improve the game’s performance.ĬD Projekt Red cautions that PC users accessing their saves on Switch may encounter some issues under specific circumstances: “Mod-related bugs and blockers might get transferred from a modded PC game save file. What was previously the barren expanse between “blur” and “motion blur” settings is now a veritable cornucopia of toggles and sliders, including options for bloom, “sharpening,” depth of field, cutscene depth of field, “light shafts,” underwater effects, plant visibility range, and anti-aliasing.

Meanwhile, the “postprocessing” options menu has grown by several orders of magnitude. (Unfortunately, folk who first ventured into Nilfgaard on the Xbox One or PlayStation 4 must stay where they are.) The Switch version now has a menu for “Cloud Saves” that will allow you to access your Steam or GOG-based Witcher 3 adventures from the comfort of your own bed, and an “Upload” option to send your newly gained Switch progress back into the cloud for future PC playtimes.

Vitally, saves can be sent to or from any of the three supported platforms. Update 3.6 also adds more options for tightening up the graphics on level 3, in addition to further performance optimizations. This unexpected functionality comes as part of Update 3.6 for the Switch version of Witcher 3, which also adds touch support(!) for the HUD, menus, and Gwent(!!), in addition to new language options for the game’s text - additional voice-over language options will be added in a future update, according to the patch notes.

Well here’s a cool-but-weird thing I didn’t expect to write up today: You can now transfer your progress in The Witcher 3 between the Steam/GOG version and last year’s Nintendo Switch port.
